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Hoofstuk 1

Dressuur definisies

Vreemde volgorde


Leier: Kans (ook bekend as 1's) is altyd die oorspronklike lynleier.
Golf: Vir golfbewegings, gaan altyd links tensy anders vermeld.
Vlaklyne: Wanneer op vlaklyne gesny word, gaan die kans na die verdere vlaklyn.
Draad: Gaan altyd op 1ste stap vir draadbewegings, tensy anders vermeld.

1.

LANGUAGE

Dressage Language

Common Terms

Wanneer hy stop, sal die bevelvoerder spesifiseer in watter formasie hulle wil hê die ryerlyn moet stop.

As geen spesifieke formasie genoem word nie, sal die ruiterlyn eenvoudig NTT stop met die ruiter voor.

Etiquette

Die middel- en middellyn binne die arena! Middellyn verwys na die lang lyn van A tot C muur en middellyn verwys na die korter lyn van E na B muur.

Rider Line

Die middel- en middellyn binne die arena! Middellyn verwys na die lang lyn van A tot C muur en middellyn verwys na die korter lyn van E na B muur.

Timing

Die middel- en middellyn binne die arena! Middellyn verwys na die lang lyn van A tot C muur en middellyn verwys na die korter lyn van E na B muur.

Anticipation

Anticipation refers to the rider's ability to be highly aware of their surroundings and other riders during dressage, without the commander's aid.

There are 3 main types of anticipation: rider line, gap, and arena awareness.

Sand Lines

Die middel- en middellyn binne die arena! Middellyn verwys na die lang lyn van A tot C muur en middellyn verwys na die korter lyn van E na B muur.

Common Terms

Die middel- en middellyn binne die arena! Middellyn verwys na die lang lyn van A tot C muur en middellyn verwys na die korter lyn van E na B muur.

Commanding Terms

2.

COMMANDING TERMS
Commanding

The PDM uses a variety of different commands for different scenarios in dressage. Commanding terms help the commander make quick calls that the riders can easily understand and use as guidance while performing.

Commanding Terms

3.

Directions

DIRECTIONS
Odds & Evens

Wanneer hy stop, sal die bevelvoerder spesifiseer in watter formasie hulle wil hê die ryerlyn moet stop.

As geen spesifieke formasie genoem word nie, sal die ruiterlyn eenvoudig NTT stop met die ruiter voor.

LINE LEADER
ODD

SECOND RIDER
EVEN

THIRD RIDER
ODD

FOURTH RIDER
EVEN

When counting odd and even, count in pairs of two. Starting with the line leader as odd, second in line even, third in line odd, fourth in line even, and continue!

Flipper

Vreemde volgorde


Leier: Kans (ook bekend as 1's) is altyd die oorspronklike lynleier.
Golf: Vir golfbewegings, gaan altyd links tensy anders vermeld.
Vlaklyne: Wanneer op vlaklyne gesny word, gaan die kans na die verdere vlaklyn.
Draad: Gaan altyd op 1ste stap vir draadbewegings, tensy anders vermeld.

Preset Directions

Wanneer hy stop, sal die bevelvoerder spesifiseer in watter formasie hulle wil hê die ryerlyn moet stop.

As geen spesifieke formasie genoem word nie, sal die ruiterlyn eenvoudig NTT stop met die ruiter voor.

Line Moves 
If the commander does not call a direction for line moves or one-way moves, always go left.

Comb & Slant 
Always merge towards line leader when merging from a comb, slant, tier, or waterfall.

Towards 
If the commander calls "towards marker/rider line/sand line/letter/etc." the riders will start the move called going towards what was stated.

Wave Moves 
Odds can expect to always go left while evens can expect to always go right.

Dye
When exiting from a dye line, continue forward straight onto the wall line.

Away 
If the commander calls "away from marker/rider line/sand line/letter/etc." the riders will start the move called going away from what was stated.

At Wall 
If the commander does not call a direction for the rider line once reaching the wall, always Tier Drop left until given direction.


 

By Muur 
As die bevelvoerder nie 'n rigting roep sodra hy die muur bereik nie, moet jy altyd gordel of traan links laat totdat rigting gegee word.

 

Weg 
As die bevelvoerder roep " weg van merker/ryerlyn/sandlyn/letter/ens." die ruiters sal die skuif begin wat genoem word om weg te gaan van wat gesê is.

 

In die rigting van 
As die bevelvoerder roep "in die rigting van merker/ruiterlyn/sandlyn/letter/ens." die ruiters sal begin met die skuif wat genoem word na wat gesê is.

 

Vennoot
As jou maat aan jou linkerkant is en 'n skuif word " na maat " genoem, sal jy die skuif na links doen. As jou maat aan jou regterkant is en 'n skuif word " na maat " genoem, sal jy die skuif na regs doen.

 

Verby
Wanneer 'n ander ruiter of ryerlyn verby is, gaan altyd links na links verby, tensy anders vermeld.

Leader Direction Comb/Slant 
If you comb or forward slant to your left, your line leader will be to your right. If you comb or slant to your right, your line leader will be to your left. Whichever way you comb or slant, your leader will be to the opposite direction. When reaching the wall from a comb or slant, always merge towards line leader.

Keep in mind these directions are just a rule of thumb and may change!

The preset directions rarely change in regular practice, however, it is expected that these directions will often change in routines as directions will rely upon the move or formation being performed.

4.

Golden Rules

GOLDEN RULES

Within dressage and the PDM, there is a series of "rules of thumbs" that are fundamental to dressage! The golden rules emphasize important characteristics of dressage.

Effect Factor

Within dressage, everything effects everything.

Every factor of dressage works together and therefore every aspect of dressage impacts each other. This is incredibly important to keep in mind. 

 

For example, you are about to cut into a comb - but your gap is too big and you have veered off of your sand line. Once you are in comb, the spacings will now be unequal due to the large gap and you will be out of comb alignment because of the veer.

For example, every rider in line belts at a different time instead of using the "anchor point". This results in the rider's gaps becoming uneven as some riders belted too early and are now clumping while others belted too late and now have a large gap.

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