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Hoofstuk 1

Dressuur definisies

Vreemde volgorde


Leier: Kans (ook bekend as 1's) is altyd die oorspronklike lynleier.
Golf: Vir golfbewegings, gaan altyd links tensy anders vermeld.
Vlaklyne: Wanneer op vlaklyne gesny word, gaan die kans na die verdere vlaklyn.
Draad: Gaan altyd op 1ste stap vir draadbewegings, tensy anders vermeld.

1.

LANGUAGE

Dressage Language

Common Terms

Wanneer hy stop, sal die bevelvoerder spesifiseer in watter formasie hulle wil hê die ryerlyn moet stop.

As geen spesifieke formasie genoem word nie, sal die ruiterlyn eenvoudig NTT stop met die ruiter voor.

Etiquette

Die middel- en middellyn binne die arena! Middellyn verwys na die lang lyn van A tot C muur en middellyn verwys na die korter lyn van E na B muur.

Rider Line

Die middel- en middellyn binne die arena! Middellyn verwys na die lang lyn van A tot C muur en middellyn verwys na die korter lyn van E na B muur.

Timing

Die middel- en middellyn binne die arena! Middellyn verwys na die lang lyn van A tot C muur en middellyn verwys na die korter lyn van E na B muur.

Anticipation

Anticipation refers to the rider's ability to be highly aware of their surroundings and other riders during dressage, without the commander's aid.

There are 3 main types of anticipation: rider line, gap, and arena awareness.

Sand Lines

Die middel- en middellyn binne die arena! Middellyn verwys na die lang lyn van A tot C muur en middellyn verwys na die korter lyn van E na B muur.

Common Terms

Die middel- en middellyn binne die arena! Middellyn verwys na die lang lyn van A tot C muur en middellyn verwys na die korter lyn van E na B muur.

Commanding Terms

2.

COMMANDING TERMS
Commanding

The PDM employs a variety of commands tailored to different scenarios in dressage. Commanding terms enable Commanders to issue quick, clear instructions that riders can easily understand and follow as guidance during performances.

Commanding Terms

3.

Directions

DIRECTIONS
Odds & Evens

Wanneer hy stop, sal die bevelvoerder spesifiseer in watter formasie hulle wil hê die ryerlyn moet stop.

As geen spesifieke formasie genoem word nie, sal die ruiterlyn eenvoudig NTT stop met die ruiter voor.

LINE LEADER
ODD

SECOND RIDER
EVEN

THIRD RIDER
ODD

FOURTH RIDER
EVEN

When counting odd and even, count in pairs of two down the rider line. Starting with the line leader as odd, second in line even, third in line odd, fourth in line even, and continue.

Flipper

Vreemde volgorde


Leier: Kans (ook bekend as 1's) is altyd die oorspronklike lynleier.
Golf: Vir golfbewegings, gaan altyd links tensy anders vermeld.
Vlaklyne: Wanneer op vlaklyne gesny word, gaan die kans na die verdere vlaklyn.
Draad: Gaan altyd op 1ste stap vir draadbewegings, tensy anders vermeld.

Preset Directions

Wanneer hy stop, sal die bevelvoerder spesifiseer in watter formasie hulle wil hê die ryerlyn moet stop.

As geen spesifieke formasie genoem word nie, sal die ruiterlyn eenvoudig NTT stop met die ruiter voor.

Line Moves
If the commander does not specify a direction for line moves or one-way moves, riders should always go left.

Wave Moves
Odds always go left, while always go right.

Comb & Slant 

When merging from a comb, slant, tier, or waterfall, always merge toward the line leader.

Towards 
If the commander calls "towards [marker/rider line/sand line/letter/etc.]," riders should initiate the move going towards the specified target.

Dye
When exiting from a dye line, continue straight onto the wall line.

Away 

If the commander calls "away from [marker/rider line/sand line/letter/etc.]," riders should start the move going away from the specified target.

At Wall 

If no direction is given upon reaching the wall, riders should Tier Drop left until further instructions are provided.


 

By Muur 
As die bevelvoerder nie 'n rigting roep sodra hy die muur bereik nie, moet jy altyd gordel of traan links laat totdat rigting gegee word.

 

Weg 
As die bevelvoerder roep " weg van merker/ryerlyn/sandlyn/letter/ens." die ruiters sal die skuif begin wat genoem word om weg te gaan van wat gesê is.

 

In die rigting van 
As die bevelvoerder roep "in die rigting van merker/ruiterlyn/sandlyn/letter/ens." die ruiters sal begin met die skuif wat genoem word na wat gesê is.

 

Vennoot
As jou maat aan jou linkerkant is en 'n skuif word " na maat " genoem, sal jy die skuif na links doen. As jou maat aan jou regterkant is en 'n skuif word " na maat " genoem, sal jy die skuif na regs doen.

 

Verby
Wanneer 'n ander ruiter of ryerlyn verby is, gaan altyd links na links verby, tensy anders vermeld.

Leader Direction Comb/Slant 
If you comb or forward slant to your left, your line leader will be to your right. If you comb or slant to your right, your line leader will be to your left. Whichever way you comb or slant, your leader will be to the opposite direction.

Keep in mind these directions are just a rule of thumb and may change!

The preset directions rarely change in regular practice, however, it is expected that these directions will often change in routines as directions will rely upon the move or formation being performed.

4.

Golden Rules

GOLDEN RULES

Within dressage and the PDM, there are a series of "rules of thumb" that serve as fundamental principles for dressage. The Golden Rules highlight the key characteristics essential to successful dressage.

Effect Factor

Within dressage, everything effects everything.

​Every aspect of dressage works together, meaning that each factor impacts others. It’s crucial to keep this in mind at all times.

For example, if you're about to cut into a comb but your gap is too large and you've veered off the sand line, the spacings will become uneven once you're in the comb. This misalignment will occur due to the large gap and the veering off course.

Another example: If each rider in the line belts at a different time instead of using the "anchor point," the gaps between riders will become uneven. Some riders may belt too early and start clumping together, while others belt too late, creating a large gap.

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