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Move Terminology

Welcome to the Pink Queens Legacy Move Terminology dictionary!

Within PQL we do not use a large dictionary of named dressage moves, instead, we designed a method called Move Terminology.

 

Dressage is complex, there are a lot of terms and information that the riders need to memorize; therefore, we believe that memorizing hundreds of named moves is too much to ask of the riders and commanders.

 

Move terminology allows for quick and easy understanding of hundreds of different combinations of moves, making dressage more efficient and understandable for both the riders and commanders!

1.

Terminology Information

TERM INFO
How It Works

All dressage moves have common terms that make up the move, allowing riders to know how the move should be performed.

Move Terminology is a list of common terms used in dressage moves, such as fate and wave, that can be combined to create any move. Instead of calling a random move name, such as Sparkler, the move is called out by exactly what it is: fate wave (odds fate left + evens fate right).

Why Terminology

Using move terminology instead of hundreds of different and varying names allows for faster and more efficient dressage, for both the riders and commanders. Move Terminology rids the need to say a move name and then having to explain what that move consists of, which tends to happen most times a move is called. It also rids the need of having to memorize hundreds of different move names and definitions.

 

By calling the move exactly what it is, there is no need for the riders to try and guess what the move might be - instead they know exactly what the move consists of just by hearing it called out.

How It Was Designed

Just like the majority of the PDM, Move Terminology was designed over time and was eventually given a name!

PQL has never been a move-focused club, instead our dressage practices focus more so on fundamentals and technique. We focused our teachings on the PDM and not on memorizing hundreds of different moves, therefore, we were very limited in our move knowledge and so we began calling moves simply by what they were rather than their given name. 

 

When a dressage move consists of many complex steps, we will then use sequences or if it is a move we perform often - we will name it (such as our elite dictionary). However, majority of PQL's practices use move terminology rather than move dictionaries!

TIP

When first using move terminology, spend time practicing the different terms individually, once ready, begin combining different terms to create moves!

2.

Move Terminology

MOVE TERMINGOLOY
Terms

Listed below are the move terms. Any of the terms can be combined to create a variety of different moves.

A KEY

Riders will use their A key.

When A key is called in a move, the riders will use their A key (left) during the move.

D KEY

Riders will use their D key.

When D key is called in a move, the riders will use their D key (right) during the move.

REVERSE

The move is in backup or reverse order.

Reverse means the riders will perform the move in backup. Reverse order means the riders will perform the moves in reversed order.

TAPPING

Riders will tap during the move.

When tapping is called in a move, the riders will tap their directional key instead of holding down.

PICK-UP

Riders will continue in the move gait.

When pick-up is called in a move, the riders will exit the move continuing in the same gait the move was in.

ADJUSTING

Riders will adjust during the move.

When adjusting is called during a move, the riders will use anticipation to adjust accordingly.

CURL-OVER

Riders will curl-over in the move.

When curl-over is called in a move, the riders will complete a half curl.

CURL

Riders will curl in the move.

When curl is called in a move, the riders will complete a full curl.

DOUBLE

Riders will complete two of the move.

When double is called, the riders will complete two of the move.

WAVE

Odds left & evens right.

When wave is called, the odds will perform the move left and evens right.

FATE

Half of the move to the left, half to the right.

When fate is called, the riders will do half of the move in one direction and the other half in the opposite direction.

THREAD

Odds on 1st go & evens on 2nd go.

When thread is called, the odd riders will do the move on 1st go and even riders will do the move on 2nd go.

BLOOM

Circle moves away from the center of the circle.

When bloom is called, the riders will do the move away from the center of the circle.

CAVE

Circle moves towards the center of the circle.

When cave is called, the riders will perform the move towards the center of the circle.

PARTNER

Move is done with a partner.

When partner is called, the riders will perform the move with a specified partner.

FOLLOW

Riders will follow the leader.

When follow is called, the rider line will follow their leader through the move.

COMB

Riders will be in comb alignment.

When comb is called, the riders will comb.

SPLIT

Riders will split into different rider lines.

When split is called, the riders will split into two or more rider lines.

MERGE

Riders will merge.

When merge is called, the riders will merge into a specified rider line during the move.

SLANT

Riders slant during the move.

When slant is called, the riders will slant during the move.

COUPLE

Evens follow odds into the move.

When couple is called, evens will follow the odd rider in front of them into the move.

IMMEDIATE

Riders will immediately do the move or gait.

When immediate is called, the riders will do the move or gait right away.

SHRINK

Riders cut towards the center of a circle.

When shrink is called, the riders will cut towards the center of the circle during the move.

EXPAND

Riders will cut away from the circle.

When expand is called, the riders will cut away from the center of the circle during the move.

and more!
Any commonly used term in dressage moves can be added to the list and used as terminology!

3.

Terminology Examples

TERM EXAMPLES
Combining Terms

To use move terminology, combine any of the move terms to create any dressage move.

example
Fate + Thread + Wave

FATE

curl one direction, then curl the opposite direction.

THREAD

odds go on 1st go, evens go on 2nd go.

WAVE

odds left and evens right.

On 1st Go: odds fate left.

On 2nd Go: evens fate right.

example
Couple + Curl + Comb

COUPLE

evens follow odds into the move.

CURL

riders perform a curl.

COMB

riders enter a comb.

On Go: odds curl then comb, evens follow odds into the curl then comb.

example
Double + Reverse + Curl + A Key

DOUBLE

riders will do two of the move.

REVERSE

riders will do the move in backup.

CURL

riders will curl during the move.

A KEY

riders will use A key to perform the move.

On Go: riders will reverse curl twice using A key (left).

example
Pick-Up Canter + Follow + Tapping + Curl-Over

PICK-UP C.

riders will do the move in canter and stay in canter after.

FOLLOW

rider line will follow the line leader during the move.

TAPPING

riders will tap through the move instead of holding down.

CURL-OVER

riders will curl-over during the move.

On Go: riders will pick-up canter set and follow the line leader through a tapping curl-over.

example
Thread + Reverse + Slant + Expand

THREAD

odds go on 1st go, evens go on 2nd go.

REVERSE

riders will perform the move in backup.

SLANT

riders will enter a slant.

EXPAND

riders will cut away from the center of a circle.

On 1st Go: (while riding a circle) odds will reverse into a slant, moving away from the center of the circle.

On 2nd Go: (while riding a circle) evens will reverse into a slant, moving away from the center of the circle.

example
 Pick-Up Walk + Couple + Curl-Over + Wave

PICK-UP W.

riders will do the move in walk and stay in walk after.

COUPLE

riders will follow their partner into the move.

CURL-OVER

riders will curl-over.

WAVE

odds left, evens right.

On Go: riders will pick-up walk and odds will curl-over while evens follow their odd partner into the move. Odd pairs walk curl-over left and even pairs walk curl-over right.

Ordre impair


Leader : les cotes (également appelées 1) sont toujours le leader de la ligne d'origine.
Vague : pour les mouvements de vague, allez toujours à gauche, sauf indication contraire.
Lignes de niveau : Lorsque vous coupez sur des lignes de niveau, les chances vont à la ligne de niveau la plus éloignée.
Fil : toujours aller en premier pour les mouvements de fil, sauf indication contraire.

Test Your Club


Have the staff/instructors of your club perform a move using different terms and see if the club members can guess the correct terms being used!

Play Games


Place the riders into separate teams and ask the teams to come up with a complex move using move terms. The team with the most complex move wins!

Speed Dressage


Use move terminology to enhance speed dressage (a common exercise in PQL practices). Call out many different moves using move terms as quickly as you can.

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